Flags & mods
FastFlags (engine settings)
Roblox reads its client behavior from JSON "FastFlags". Lurelock gives you a spreadsheet-like editor under Engine Settings — no hand-editing ClientAppSettings.json. Common uses:
- FPS unlock — set
DFIntTaskSchedulerTargetFpsto a target. - Quality — presets like the Roblox quality tier (the
TextureQuality.Level/ MSAF etc family) with the "bug fix / tweak" presets. - Behaviour — graphics device selection, UI scaling, crash-dump tweaks.
Flags apply at launch and live inside each managed Roblox version's ClientSettings. To undo a flag, delete its row. To undo everything, hit the restore/official-client reset.
Full flag catalogue and how the JSON merge works: Flag reference (dev docs).
Drop-in mods
Mods are small folders you place in %LOCALAPPDATA%\Lurelock\Mods\. On launch Lurelock stamps each enabled mod's file into the client — that's how things like Roblox+ style tweaks, fonts, or texture packs work without DPI scaling dances.
Each mod is plain files. Managing: enable/disable toggles in the UI, and "stamp" state (fresh vs stale) shown per mod. Stale means the client updated and is now running un-stamped files — re-enable the mod to re-stamp.
Building your own: Mod authoring guide.
Reversing anything
Three levels of "undo":
- One flag/mod — remove/toggle it in the UI.
- All Lurelock-made changes — restore official client wipes flags and stamps and re-downloads a clean Roblox version.
- Wipe the install — delete
%LOCALAPPDATA%\Lurelock\and%TEMP%\Lurelock\, then re-run the exe.
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